Mobile
Computing is an umbrella term used to describe
technologies that enable people to access network services
anyplace, anytime, and anywhere. Ubiquitous computing and
nomadic computing are synonymous with mobile computing.
Information access via a mobile device is plagued by low
available bandwidth, poor connection maintenence, poor
security, and addressing problems. Unlike their wired
counterparts, design of software for mobile devices must
consider resource limitation, battery power and display
size. Consequently, new hardware and software techniques
must be developed. For Internet enabled devices, the good
old TCP/IP stack cannot be used; it takes too much space
and is not optimized for minimal power consumption. Given
the plethora of cellular technologies that have emerged in
such a market, it becomes extremely difficult to provide
support for inter-device communication.
More on Introduction of Mobile
Computing:
www.cs.umbc.edu/courses/graduate/CMSC691T/spring2001
www.managingchange.com/mediums/mobile/intro.htm
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